Friday, December 2, 2011

Galactic Corporations - Interstellar Defense Solutions

There are many corporations within the Milky Way & Andromeda Galaxies. Ranging from the giant and bloated Pan Galactic Corporation that has it's fingers in almost everything to the small trinket vendors on space stations.

One corporation I shall highlight upon from time to time will be Interstellar Defense Solutions. IDS is a small company, with less than 45 full time employees. It's joint-chaired by Jaap von Huack & Gallo Forchella. IDS has both industrial and military divisions. IDS Industrial Division focuses on planet and asteroid mining, interstellar transportation services as well as ship, ship equipment, military arms and mining equipment manufacturing. IDS Military Division provides custom contractual armed security, intelligence gathering & other services rendered by most private military companies. IDS like most companies takes advantage of the for hire manufacturing lines available throughout the galaxy. However boardroom talk of late has been on the acquisition of a space station, expansion of military operatives and investment in manufacturing equipment.

Saturday, November 19, 2011

GPT, The Ceti Accords & Clone Technology

GATE PROJECTION TECHNOLOGY
The UEF was the first faction to develop Gate Projection Technology and reach out into deep space. Now every faction has developed their own gates to jump ships from sector to sector. All gates are heavily defended and protected. However with the signing of the Treaty of Cet most faction gates are open to civilian and commercial travel and serve as communication relays.

THE CETI ACCORDS
The Treaty of Cet mentioned above took it's name from the planet of it's signing. The four major factions have always had strained relations but a fear of the Comet Empire and others along with a desire to expand commerce and cooperation brought about the Ceti Accords. The treaty established the planet of Cet as an interstellar free, neutral diplomatic planet dedicated to maintaining dialogue, trade and peace throughout the galaxy. Cet maintains it's own defense and police forces. The Ceti Accords also provided for the assignment of all beings and sectors of space into the Ceti Registry which details the trustworthiness or lack thereof for any given person as well as the safety and security of a certain space sector. All four factions have adopted the Ceti Registry for their own uses as well, therefore one might have a 2.0 rating with their own faction but a negative rating with another. The Registry identifies persons as either 10.0 Most Trusted, to -10 Interstellar Enemy. All people are born and or entered into the registry with a 0.0 rating. Those with ratings below -4 are heinous villains and it is the duty of all to cause them harm. Space Sectors with positive ratings are generally considered safe for travel and offer some protection. One would be wise to avoid sectors with a negative rating.

Cet (pronounced SET) is a lush vibrant planet and was thought to have had no native inhabitants. However archaeologists uncovered remains of a once great civilization that was highly advanced. Many have come to Cet in the hope of a fresh start. Some are drawn to the elite Ceti Foreign Legion. The Legion is open to neutral and trusted candidates throughout the two galaxies, however the onus is upon the candidate to find transport to Cet. Since it's founding, the population of Cet has grown steadily and it's citizens enjoy one of the highest standards of living in the galaxy.

CLONE TECHNOLOGY
While humans were developing clone tech prior to the Comet Empire's invasion of Earth and today it is common for factions to use clone troops and workers. A recent innovation has progressed clone tech to the next level. Federation scientists have developed instant transfer capabilities from person to clone. The cost of the technology is steep but if one has the right connections or money a clone will be produced and kept animated in a suspense vat hard wired into new clone tech super computers. Every day one can download a copy of one's memory onto your clone's databank. In the event of death those equipped with special neuron transmitter gear can have a quick copy uploaded and inserted into their clone which results in the clone awaking within a few seconds after death. The "new you" that awakes in the vat will have no deformities or disease, (unless requested) and you will remember everything as if you had just awoke from a long slumber.

Wednesday, November 2, 2011

Campaign Background



They knew of this invasion decades ago. They held the evidence and kept it secret for over 70 years. They can't say we didn't see them coming. Our telescopes and satellites picked up their fleets at the edge of our solar system and still we did nothing, governments and their corporate backers preferring to just ride it out instead of alarming and arming the populace. They knew, and did nothing....

Their great ship first appeared as a comet, but as it neared Neptune we knew it was no comet. At the height of our civilization they came, to conquer and exterminate. They came for our water, our oceans, rivers, lakes, streams, even the water in our own bodies. Tokyo, New York, London, Paris, Moscow, Rome, Beijing all destroyed by the invading hordes. They didn't bomb us from orbit or send their ruin down like rain from the sky. No, they sent their troop ships and took our water, our cities and our very lives by force.

The only glimmer of hope to emerge from this happened in Los Angeles, CA. The United States military, led on the ground by a heroic Marine Sergeant, fought a brave retreating action there and brought down the first of the great troop mother ships. Word of this spread like wildfire around the globe and soon the invaders were retreating. But for how long? Was it a retreat or a regrouping? As a species we could no longer sit back and stare at the stars and wonder. It was time for action, a time for us all to unite or die off. With millions dead and great cities leveled, the survivors began to blame their governments, religions and corporations for the devastation. Being human, they could not unite as one. However, wary of a return to the days of corporate greed and ignorance, they formed into two groups, the United Earth Federation and the Grand Soviet Republik. The UEF on Earth was originally comprised of North & South America, Western Europe and Africa. With the GSR controlling Eastern Europe, the Middle East and Asia.

In the 300 years since that fateful time, mankind has bravely sailed the heavens in search of colonies and new threats. Ever on the lookout for the fell creatures that invaded our home those many years ago. Alien contact would be made again and again, however with less disastrous effects as the first, even peaceful beneficial contact was made. Despite this we never forgot where we came from and why we first took to the stars. Yet despite an alliance to assist in the event of another Xenos war, the humans of Earth continued to war against one another throughout the years. Being human, new factions emerged, colonies rebelled and religions grew militant. The race now controls a small part of the Milky Way galaxy, with the major players being the UEF, the GSR, the Holy Malvernis Empire, and the Tau-Ra Collective. The Tau-Ra Collective is unique in that it is the only major power that counts Xenos among it's citizens.

Of course there are many lesser factions among the stars of the Milky Way, including human pirates, petty planetary baronies, lawless frontier planets and asteroids, rogue drone infested stations and satellites, and self-sufficient human colonies aboard giant space stations and manufactured moons.

Yet despite all of our discovery, growth and contact among the stars, there is one theme that unites us all, even the Xenos we've since contacted share this one thing with us. Fear; fear of the return of that dread comet, the Comet Empire.

Sunday, October 30, 2011

Games Intentions

I'm still undecided on what rules I want to use for my campaign but it will probably be a modification of either HOTT, or Combat WW2 for mass battles and Ambush Alley, FUBAR or Forge of War for small skirmishes. For roleplaying GURPS, or Witch's Brew.