Thursday, February 12, 2015

Operation Laser Light: Kill Mission for the Tau-Ra Collective

Gr'skyk reviewed his monitor, on his screen was the lunar surface of Raryk-4. As he went about his task his eyes scanned every centimeter of the readout but then his saurian eyes stopped on a tiny glint from sector 511. "Computer enhance sector 511." Gr'skyk barked. The monitor moved in and magnified the view of that sector. Then to Gr'skyk's amazement he saw them clearly. Five metallic figures moving purposely at some unknown project. It appeared they were assembling something in Crater 13-511. Gr'skyk turned to his Armada Monitor and saw that the Tau-Ra Frigate "Isis 188" was travelling nearby enroute to Seti-Ra. Gr'skyk opened the Collectives secure hailing frequency and called the Isis 188. A human woman appeared on the screen. She acknowledged Gr'skyk and introduced herself as Captain Inyana Hatshepsut. While Gr'skyk informed the captain of his findings the activity on the lunar surface was winding down. With cold dead eyes Unit 72764 activated his internal comlink and began sending signals back to the Great Comet, it would take a week for the transmission to reach the Imperial Matrix.

Captain Inyana ordered advised her space marine officers of the situation. She advised them that the Isis 188s guns might not be able to hit the sight as it was deep within a lunar crater. The space marines snapped to with their officer reassuring Captain Inyana that the space marines would drop and destroy the Comet menace below for her and the common good of the Tau-Ra Collective.

5 Imperial Cylons set up an Imperial Coronal Extraction Station on the lunar surface of Raryk-4.

Collective Space Marines drop down to destroy the Imperial menace.
Closeup of a Tau-Ra Space Marine Infantry Squad.

The space marines advance.

The Cylons advance.

Shooting is intense.

The first Cylon assault kills 3 marines.

One marine squad is in peril while the other finishes off their enemy and turn to face their lone comrade.

The space marines consolidate.

Another Cylon falls unable to activate its repair nanites.

Finally after some back and forth fighting the last Cylon falls. The marines then check their wounded and destroy the Imperial Extractor.
Played this scenario out in under 15 minutes. I played it as the crates themselves grant +2 cover with their raised edges giving +1.  Each squad has 1d6 shooting and combat dice for each squad member with a shooting bonus of +1 for each heavy weapon. 5+ needed to score a hit. Also played where the cylons have 2 attacks in melee with any 6s rolled counting as 2 hits for them. Cylons also had ability to roll a save from shooting due to their self-pattern shields and if fallen a 50% chance of standing back up the next turn.

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